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Feb 10, 2010, 5:42am




On December 16th Symphonic Melody celebrates its 1st Birthday!
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EVENTS!
[ ]Partyness Board
SINCE Symphonic Melody is celebratinng its first Birthday, why not throw a party? Come in here and rp freely in any way you like--any character, any situation... as long as it's partyful and amazing, and you stick to forum rules.

GO CRAZY!

17on Jan 6, 2010, 7:29am
by Joseph Cronosi
in ``What|-|party?
General
[ ]The Manual
An essential board to visit. Contains rules, procedures, battle system methods, everything. Follow the rules or face the rejection of the Angels.

88on Apr 21, 2009, 6:48pm
by Pai
in Canon Characters
[ ]The General [OOC] Board (8 sub-boards)
Lots of things can be found here, such as announcements, forum games, general dicsussion.

Affiliate/advertiseing boards are located in here.
Guest Friendly

247673Yesterday at 11:20pm
by Nicolas
in If you dont mind my bl...
[ ]Tower of the Dead
A large tower where the archives are held. All those old finished or inactive threads are moved and saved here.

21235on Jul 16, 2009, 1:50pm
by Brian Kana
in Justice: Out of Reach ...
Character Creation
[ ]Character Creating (1 sub-board)
Once you've read through the rules and got your inspiration, come here and create your character!

78on Nov 24, 2009, 4:01pm
by kunekune
in Pixiv - kunekune [Load...
[ ]Accepted Bios
Once your bios are stamped with an "Accepted", they're moved here in order to keep things organized.

46134on Jan 5, 2010, 9:10pm
by Yomi
in Joseph Cronosi
[ ]Census
Starting to get confused because you have too many characters? Come here and start a thread with links to all of your bios to keep everything organized.

34on Jan 5, 2010, 5:07pm
by Yomi
in Fruits
Sylvarant
[ ]Iselia (1 sub-board)
The Village of Oracles
You enter through the southern gates and emerge into a small town square with a watch tower and a few houses. At the Northeast side of the town is a small schoolhouse and a northern exit that leads to the Martel Temple. The house in which a Chosen once lived is located in this village. The buildings are small and simple, with wooden roofs and large gardens. Ivy and vines grow all over the buildings, but it doesn't seem to bother the townsfolk. They're very laid back and calm, but very cautious about rules.

00
[ ]Martel Temple
You enter the small area and head up a large staircase to a small temple, and if you are the Chosen a bright beam of light blasts from the top. Heading inside, it is dark and creepy, and a warp panel stands at the back that leads up to the Altar. Dark, creepy monsters roam through the hallways of the temple, and on the lower floor, a large stone creature steps heavily, waiting for opponents.

126on Dec 15, 2009, 5:42pm
by |Yuan|~.:Ka-Fai:.
in First Mission (Yuan/Open)
[ ]Iselia Forest (2 sub-boards)
Bordering Iselia, this small forest has steep cliffs, a small stream and leads to both the Iselia Human Ranch and the famous dwarf Dirk's house. The monsters here are very weak and passive, mainly based off of the plant life that grows here. There are large, open pathways bordered by bright green trees, but those are fairly thick.

349on Dec 6, 2009, 4:13pm
by |Kratos| [Sexy] .:Aurion:.
in Old Fathers' Relief {K...
[ ]Nova's Caravan
A traveling Caravan where Nova, a Zoologist, and his family travel all over Sylvarant discovering the land's secrets. They were the first to report about Aska and the Linkite tree, they've investigated about the Sand Worm... they're everywhere! Very friendly to travelers. Their caravan is always growing, and the wagon itself is very large, with a tall top and wheels that tower over the heads of many.

00
[ ]Triet (1 sub-board)
The Desert Oasis
In the dead center of the raging desert lies Triet, the Desert Oasis. In the center of the town you see to the right a bunch of shops and to the left an inn. Ahead of you is the Catz Exploration Team and beyond that lies the oasis and the fortune teller. The people are very lively, calling out to others and warmly greeting travelers. Maybe it has something to do with the hot climate.

11on Dec 17, 2009, 7:19pm
by Zelos Wilder
in Er, not "Broken" Per S...
[ ]Sylvarant Base
The Sylvarant Renegade Base. A large base with complicated security systems, and the only place in Sylvarant that contains Rehards. It has dozens of elaborate rooms and guards in every hallyway, so watch out. If you go into the right hallway, you JUST might get to year Yuan yelling at someone... probably Botta.

17on Nov 25, 2009, 10:00pm
by |Yuan|~.:Ka-Fai:.
in ``The fool [proof] pla...
[ ]Triet Ruins
The Seal of Fire
Beyond Triet lie the Triet Ruins, only accessable by the Chosen placing his/her hand upon the Oracle Stone. Within the ruins lie ancient rooms and puzzles, eventually leading to the teleportation ring that leads up to the Altar. All of the monsters are tuned with the element of fire, and are very violent, so as to protect the altar that lies inside. Although, they're fairly crumbly for having been locked up for so long.

00
[ ]The Ossa Trail
A grassy path that leads up and over the mountains. A twisted trail full of items dropped by past explorers as they fought to stay alive against the demonic monsters here. Underneath the trail is an old mine, of which inside lies dozens of treasures--and an ancient enemy seeking an opponent. Many soldiers and thieves roam along the paths because of this, in search of treasure and opponents. Expect them to attack, along with... the vegitation?

00
[ ]Izoold
The Small Fishing Port
Located right on the shore, this small port village has a few houses and a large dock system of which many fishing boats lay docked, and few go out on occasion. All the capitans are too afraid of the risk of monsters to set out to sea anymore, but if you persuade them enough, I'm sure you can hitch a ride. Although, the merchants would be happy to sell you any sort of product... if there were any. With the monsters, they don't have new stocks of items, and thus no shops.

00
[ ]Palmacosta
The Port City
The largest city in all of Sylvarant, this city is famous for its Palma Potion. This city has everything--A Hotel, an Academy, the largest Martel Temple in Sylvarant, a large market, and a steam boat. The whole city is lead by Govoner-General Dorr, who is thought to be a great man... all of the other citizens look up to him like a hero, especially the children. Because of this, Palmacosta has an air of relaxation and friendliness, though don't expect the rich to be kind.

313on Dec 8, 2009, 10:10pm
by |Kratos| [Sexy] .:Aurion:.
in What am I Doing Here? ...
[ ]Hakonsia Peak
Beyond Palmacosta lies Hanoksia Peak, the only route to get across the mountains. The entrance is a small hill with a house belonging to the toll man, leading up to the trail, and to be able to get through, you're going to need a pass... but they most certainly aren't cheap. Good luck trying to get one. Unless, of course, you're a very attractive woman to the old man who sells the tickets. If you have lots of rare items, you might also be in luck.

00
[ ]Palmacosta Human Ranch
Through a break in the mountains beyond Palmacosta lies the Palmacosta Human Ranch. This large ranch led by Magnius is much stricter in security than the Iselia Human Ranch, and has an elaborate teleportation puzzle that leads to Magnius's Room that is not easy to figure out. Not only that, but you'll commonly come across troops that are lost within the labyrinth, and if you lose to them, you have to lead them out.

00
[ ]Thoda Guiser
The Seal of Water
Once purchasing a trip to Thoda Guiser to ride in the washtubs at Thoda Dock, you will be taken to Thoda Guiser, where dozens of hot steam vents shoot water and entertain tourists. Though, here also lies an Oracle Stone to lead into the Seal of Water, where once one uses water to balance the pathways, access to the Altar is granted. The monsters in here are water-lovers, and a lot of them like to dance. I hope you brought appropriate shoes.

00
[ ]Asgard
The City of Ruins
An ancient city tucked in to the side of a mountain, Asgard is easy to miss. It is full of ruins for tourists to visit, with 3 different places to stay overnight. At the tip of the city lies the Balacurf Ruins, which is the most popular tourist spot. Lots of tourists are around, too, excited and... coughing due to all of the dust. The regular citizens aren't fans of the tourists, but the merchants sure are.

00
[ ]Balacurf Mausoleum
The Seal of Wind
An almost pyriramid-like building, this ancient building is home to the Seal of Wind. An oracle stone lay right outside, and inside is a dangerous route of spikes and monsters, with tablets of information lying around, giving clues to figuring out the fan puzzle that will open the door that leads to the Altar. All of the monsters are bird-like, or smoothed like polished stone from all of the wind. It's very cold and musty, due to the fact that the same mildue had been blowing around for hundreds of years.

14on Oct 10, 2009, 11:29am
by |I N S H I|
in Find the Heart! Perilo...
[ ]Luin
The City of Hope
The City of Devistation

Depends on what you'd prefer. This wonderous little town borders a Human Ranch, and is under strict control from the Desians. It's a peaceful little town located directly on the face of a lake, with small piers connecting it all. The people are very quiet and reserved, no matter what version of the city it is.

00
[ ]Asgard Human Ranch
The tightest security Human Ranch, this one is lead by Kvar. It's a very major exphere production factory, where thousands of Expheres are made from human beings. If you're ever to get to Kvar, you're going to have to split your party into two groups--one to shut down the security system and the other to Infiltrate. One half will battle soldiers, the other... robots? You can guarentee they were stolen from Yuan.

115on Nov 25, 2009, 10:21pm
by |Yuan|~.:Ka-Fai:.
in ``Misson: Impossible|
[ ]Hima
The Village of Adventures
This small village is located right on a cliff, with a steep path leading up from the the ground. This is where those who have managed to escape the human ranch flee to, though they are affected by the curse and eventually die. From the highest avalable point, a Dragon Tour is hosted, and you can get a great view of the Tower of Salvation. Becuase of this, it's a very romantic spot for adventurers. It's generally very quiet here, save for the inn.

00
[ ]The Tower of Mana
The Seal of Light
A large tower tucked beside a mountain, it requires a key to get into. Inside the main room is a vast collection of books and a strange pedestal that requires four people to stand on in order for a door to open. It then leads to a large staircase, and a strange device that opens the door for the remaining three. Beyond that is a mirror puzzle that leads to the teleportation pad that leads to the Altar. All of the monsters are very dark, and they appear to be giant, animated toys and objects. You'd think the opposite, considering it's the seal of Light.

00
[ ]Lake Umacy
A peaceful lake located near Asgard, this is home to the only Unicorn in the world, and only a pure maiden may approach it. The neat part about it, though, is that they live forever--one is born when another dies, hence thier known for being the symbol of life and death.

00
[ ]Katz Village
On a large island unknown to most "humans" lies the village of the Katz People. Many say that they aren't human--others say that they're just weird people in costumes. There's an... inn here, as well as a small item shop and a harbor. It's very musical and cheery, with purrs all around!

00
[ ]The Otherworldy Gate
Located on a small, remote Island in the middle of the ocean is the Otherworldly Gate. It has a strange rock formation, and is thought of as the Gateway to Hell. Other rumors say that if you go there on the full moon, you'll be transported, "Off of the earth, to another world!" This is the only way to get from Sylvarant to Tethe'alla.

00
[ ]Remote Island Human Ranch
A Human Ranch located on a remote island, as the name suggests. This place is huge--it's run by Rodyle afterall. There's a large elevator system, floating vehicles, transportation... It's just top-of-the-line security. Expect sea monsters AND soldiers to attack you.

00
[ ]The Linkite Tree
In a place that cannot be reached by foot lies a large and beautiful tree, with Linkite Nuts growing on it. These nuts play a pure note when air passes through them, so when the wind blows the tree plays a fantastic melody. It is said that the tree can call upon Aska, one of the Summon Spirits of Light.

00
Tethe'Alla
[ ]Fooji Mountains
The main range of the continent of Fooji, where lots of smaller monsters reside. A small path leads from the ground to the peak, where you can see all of Tethe'alla, including the Tower of Salvation. The path is very, very, thin though, so one needs to be incredibly careful--besides, monsters run up and down the paths, and there's no avoiding them.

11on Jul 16, 2009, 9:50pm
by Brian Kana
in A Better Weapon (Briar)
[ ]Meltokio (1 sub-board)
The Imperial City
The largest and richest city in the world, home to the Colosseum, Castle Tethe'Alla, and home to the famous Chosen, Zelos Wilder. Also has the largest Martel Temple in the world and the Elemental Research Laboratory. There are three areas of Meltokio--the middle class area, the Slums (lower class), and the high-class area where the Castle, the Martel Temple, and the Chosen's mansion are. Overall it's a grand city beyond belief.

00
[ ]Grand Tethe'Alla Bridge
A massive bridge that stretches straight across the ocean connecting two of Tethe'Alla's continents. It runs on three thousand Expheres and takes a VERY long time to cross. Every portion looks exactly the same, as if you're going on forever. Luckily you can tell your progress by the small islands passing by as you go. Don't expect many travelers to pass by you; it's too long a walk.

17on Oct 1, 2009, 9:42am
by Rio
in Subtle as a Fireball (...
[ ]Sybak
The University Town
A town for smart people; an eitire town made strictly of Schools. It homes the Imperial Research Academy and a massive library that holds all possible knowledge contained in books. A heaven for smart people, but is quite intimidating to those who, well, aren't so bright.

317on Jan 9, 2010, 7:40pm
by Joseph Cronosi
in Reading
[ ]Gaoracchia Forest
Not far from Sybal lies an enormous, dark forest that is the only route to getting from one side of the Continent to the Other. It is very dark and grown-in, and a complete labyrinth. If you don't have a light, there's no way you're going to make it through.

117on Nov 16, 2009, 3:52pm
by Rena and Vince Russo
in Maiden in Distress [Dr...
[ ]Mizuho
The Mystical Village
This small, traditional village is home to powerful leaders and skilled assasins. It homes precious information that even the government doesn't know about, but you'd never guess from the few small buildings and people in kimono.

00
[ ]Ozette
The Quiescent Village
According to the Royals of Meltokio, this is nothing but a Boondocs Village. It's built straight into a large tree, with vines and roots serving as pathways. It's very steep, and always seems quiet. The people are anti-social to travelers, and there's just a sad, lifeless feeling about it.

128on Dec 3, 2009, 5:40pm
by Angie Cherish
in .:|little|:.:|MONSTER|...
[ ]Altessa's House
You approach a small cliff with a pathway and a wood pile next to it, and a door is built right into the face of the cliff. Going inside, you see small stone rooms and a pretty doll walking around, with a room to the right and to the left, both leading to bedrooms. In one of them sit Altessa, one of the only dwarves in Tethe'Alla.

00
[ ]Toize Valley Mine
Located on the southern continent, this large Exphere mine is property of the Lezorano co., and is self-automated. Though, lots of ore can be found here as well, though the strange creation Naploosa Bacura protects it. Remember, you can't destroy it. Slimy things roams the rest of the mine.

00
[ ]The Temple of Lightning
The Seal of Lightning
A large, overgrown tower stands on a remote island accessable by ship, lying due north of Mizuho. This large temple is constantly struck by bolts of lightning, which are conducted through small towers that must be activated and deactivated as a puzzle in order to power the Altar. Although, solve it incorrectly, and face masses of enemies as they appear before you!

00
[ ]Tethe'alla Base
The Tethe'alla renegade base, located among the rocky areas near Flanoir. It's bigger than the one in Sylvarant, and more high-tech for sure. The Renegades that work here are thought of to be Desians, which terrifies the Tethe'allans. Yuan prefers this base, for the technology is better. Did you just hear someone laugh evilly?

19on Nov 26, 2009, 4:53am
by Alicia Valka
in Cold Wrath (Yuan)
[ ]Temple of Earth
The Seal of Earth
Deep within the mountains lies the Temple of Earth, where rocks lay tumbled all over the place and gnomeletts run around all over the place. A Dragon lies down in a deeper cavern for those who want to test thier stregnth, as well as the altar for Gnome, the Summon Spirit of Earth. A lot of other strange monsters roam around, including the scientific baffle, the Clay Golem.

00
[ ]Flanoir
The Snowy City
In the dead center of the blizzard wasteland lies this beautiful city covered by eternal snow. A large Martel Temple lies here, as welll as a beautiful inn. They hold snow sculpting contests in the winter, and in the summer it's still freezing cold. It snows at night here, and the clock tower glows... it's a sight to see, especially from the terrace in front of the Martel Temple.

13on Dec 3, 2009, 6:07pm
by Angie Cherish
in `I'm so Sick}}
[ ]Temple of Ice
The Seal of Ice
A temple built right into the caves of the rocks along the edge of the snowy continent. It's cold and slippery, with winding paths and a large frozen lake in the middle, which leads into the cavern containing Celcius' altar. The flower Celcius' Tear grows here. Hope you brought your winter coat.

00
[ ]Altamira
The Seaside Paradise
Located on a tropical island, this amazing resort is truly paradise. It has a large, 5 story hotel, the Lezareno Company Building, an Amusement park, an amazing Beach, and at night the Casino and the Theatre. What more could you want for a vacation?

11on Sept 18, 2009, 3:44pm
by Rio
in The Perfect Crime! Pro...
[ ]The Otherworldly Gate
A fantastic rock formation on a small island in the middle of the ocean. It has a creepy air about it; some say it's the gate to Hell. According to the rumors, if you go there on the night of the full moon, you'll be, "Sucked into the Hellish land of Sylvarant!" This is the only way to travel back and forth between Sylvarant and Tethe'alla.

19on Nov 25, 2009, 11:44pm
by Aya
in Confrontation
[ ]The Temple of Darkness
The Seal of Darkness
A large temple deep within the mountains, this temple is straightforward--head down a few ramps, move through a labirynth of pathways and you're at the altar. This place is--very obviously--dark, and creepy, and if you fall off the edge of any of the pathways, prepare to plunge into an endless abyss of darkness. The monsters here are ready and willing to help you enjoy your flight, if you are to fall off. They are very dark, creepy, and menacing.

00
[ ]Ymir Forest (2 sub-boards)
An enormous marshy forest, where many musical flowers effect the behaviour of animals. Elaborate, twisting paths both arial and on the ground lay over this marsh, where at the end lies Hiemdall. Watch out for all of the Wild Boars.

00
[ ]Latheon Gorge
A large, dry path where hundreds of flowers live, blowing wind and sending those with Scorcerer's Rings across the Gorge. A large Waterfall sits in the center of this place, as well as many caves behind it. An ancient Storyteller lives at the top of this gorge, who--if you ask him nicely--will tell you about the Ancient War. The Mana Leaf Herb also grows here.

00
[ ]Abbeys/Houses of Guidence
Dotted around Tethe'alla are Abbeys and Houses of Guidence, which are very simalar to Houses of Salvation in Sylvarant. They offer a small Martel Chapel and an inn on the top floor that is very cheap compared to those inns in the cities and villages.

00
Between the Worlds
[ ]World Map: Sylvarant
From forests stretching into Deserts, crossing rocky trails, heading across the ocean to the mountains, Sylvarant is a tri-continent land (not including Katz Island). They're all connected, making travel easy, but it's very large and fairly barren in places.

114on Oct 6, 2009, 8:04pm
by March&Salsa
in Ramblin' (Open)
[ ]World Map: Tethe'alla
From mountain ranges to huge stretches of water, to endless forests, to gorges and marshes to a snowy wasteland. Tethe'alla has 4 contenents, none of which are connected. It's very large and takes a long time to cross, but it's very well inhabited in a lot of places.

228on Nov 16, 2009, 3:20am
by Brian Kana
in Why do I keep hearing ...
[ ]Tower of Salvation (1 sub-board)
The tower that appears in the prospering world, or the World that is in standby for the Regeneration. The tower is the same in both worlds, and is in a way the link between them. The Eternal Sword rests here.

00
[ ]Derrhis-Kharlan (1 sub-board)
A massive metor--almost like another world living in the sky above. This place is Hellish, with winding pathways to nowhere. A place like this could drive a person mad--the endless abyss below, nothing but paths stretching ahead that might lead you to your death...

00


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